Friday, October 24, 2008

Recent Cover Illustration

Here's a recent digital painting I did for a cover I have been working on. It hasn't gotten approval yet, though I hope it will.


Monday, October 13, 2008

Roman Standard Animation

I've still been plugging away this morning at models. I made a Roman standard to act as the "Princess" object for the Warlords game. Here's a quick animation I did with it.

More Gaming Things

I'm continually feeling as if I'm being pulled in a million different directions by the goals I have laid out for myself. Just when I start in on the Torque Game Engine, I feel the need to start creating game assets for Sim Ops Studios Wild Pockets Game Jam that's next weekend. I'm unclear at the moment whether I'll be teamed up with people or not since I signed up as an individual. But, I figure, even if I am on a team and we go in a different direction, I can still use these assets in the future. Anyway, there are a couple screen shots below. The premise was to recreate the classic Atari game Warlords in a 3d environment with physics. I went with a Roman setting for the game, which I think turned out fairly well. We'll see how the rest of it turns out in the future. I'm confident in the art, but as far as the coding is concerned I'll be a little lost unless I have something to work from. Coding for me is a lot like speaking Spanish. I get the gist of it, and can chop it up ok, but I could never speak it fluently.



In addition to all this stuff going on I still have work and I really need to make more time to draw. I got in some good sketching this morning and was really happy about it. The outcome was good and so was the experience. I was surprised today with a phone-call from work letting me know we're getting tomorrow off, so hopefully I can take advantage of the time and crank out some more work.