Here are a few of the concept illustrations done for Open Outcast recently. Most of the architecture for the area is simple mud structures but I think that the modelers did a really great job bringing them to life.
These are some of the inhabitants for the area. I started by trying to rework the original anatomy a little bit, but we ended up going in a different direction keeping their poses more upright.
It's been a long time since I've updated the blog and a great deal has taken place since I last had a post. Most recently I have been developing concept art and game assets for a project with Wild Pockets. Here's some of the different pieces I've produced from that.
The only truly personal stuff I have been doing has mostly stayed in the sketch book. But a few have crept out. These are all small sections of a unfinished whole. Hopefully I'll get them done eventually.