I've been working most recently on a redesign for the in-game GUI for Rocketboy as well as a updated title screen. Some examples are below.
Tuesday, July 21, 2009
Open Outcast
Here are a few of the concept illustrations done for Open Outcast recently. Most of the architecture for the area is simple mud structures but I think that the modelers did a really great job bringing them to life.
These are some of the inhabitants for the area. I started by trying to rework the original anatomy a little bit, but we ended up going in a different direction keeping their poses more upright.
These are some of the inhabitants for the area. I started by trying to rework the original anatomy a little bit, but we ended up going in a different direction keeping their poses more upright.
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